Tag Archives: interview

Joseph DeLappe

Joseph DeLappe, Dead in Iraq, 2007

“It may not effect change in the kind of physical sense that maybe we’ve been talking about, but I think if you can get inside someone’s head, and make the synapses shift for a second, then there’s something really valuable to that.”

Working with electronic and new media since 1983, Joseph DeLappe’s work in online gaming performance, electromechanical installation and real-time web-based video transmission have been shown throughout the United States and abroad.   In 2006 he created a project called dead-in-iraq, entering America’s Army First Person Shooter online recruiting game and typing in the names of all of America’s military casualties from the war in Iraq. He is an Associate Professor of the Department of Art at the University of Nevada where he runs the Digital Media area.

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Rebecca Bray and Britta Riley

Drink Pee DIY Kit“in terms of success, it really became more than just the art project that’s sitting on the wall. It became something that people wanted to engage in and talk about the wider implications.”

“we actually wanted to give our work to the audience and let them play with it.”

At the time of our interview Britta Riley and Rebecca Bray were residents at Eyebeam, the art and technology center in New York. Their work has been featured in ArtNews, on the Discovery Channel, at the Venice Biennale, and the A+C gallery in Chicago. They own an interactive design agency in New York, Submersible Design.

Rebecca Bray may be best known for “The Meatrix” an animated movie, spoofing The Matrix while educating viewers about the problems with factory farming. It went viral, was translated into 30 languages, and directs viwers to a website where they can learn to become advocates of family farms. DrinkPee is a project about “the role our bodies play in larger ecosystems”and includes an installation and a DIY kit for turning urine into fertilizer. DrinkPee was featured in both ArtNews, and on the Discovery Channel’s Planet Green. R&D-I-Y is project designed to crowdsource solutions to environmental problems. Their first project was the Windowfarms Project.

S&S: Tell us about a project you felt was effective.

Bray: I was working for a nonprofit concerned with food issues and factory farming. While trying to educate people we realized we were showing people all these horrific pictures of factory farms. We were telling people how horrible they were and nobody really wanted to hear it. Everybody was disturbed and they didn’t want to listen.

So, we realized that we needed another angle, and decided we could use humor – as strange as that seemed – to talk about factory farming. It was 2002 and we realized there could be a fun angle on this if we did an animation and based it on The Matrix because of the crazy parallels with this very strange, alternative world of agriculture. Working on that script, we had a lot of conversations about how we didn’t want to be preachy. It was difficult because coming from the nonprofit world there was a lot of preachiness. And there were also a lot of facts, you know, “how many facts can we get in?” It could have been very long and very preachy, but we managed to pair it back to something which was just getting basic information, but trying to bring characters into it, and some sort of personality and humor. That was the Meatrix.
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Aaron Gach / The Center for Tactical Magic

Aaron Gach is the founder of the Center for Tactical Magic and has a notable background. As part of his art training, he studied with a magician, a ninja, and a private investigator. Under the auspices of the Center for Tactical Magic he collaborates with a variety of artists, activists, and thinkers to produce projects exploring power relations, social transformation, and self-empowerment.

We interviewed Aaron while he was exhibiting the Tactical Ice Cream Unit at Creative Time’s “Democracy in America” exhibition in September of 2008. Aaron described the The Tactical Ice Cream Unit as “Combining a number of successful activist strategies (Food-Not-Bombs, Copwatch,  Indymedia, infoshops, etc) into one mega-mobile, the TICU is the Voltron-like alter-ego of the cops’ mobile command center.”

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Hans Haacke

Hans Haacke lecture
Gallatin School, New York University, April 15, 2008

S&S: As a political artist, how can you know when you’ve been successful?

Haacke: I’ve been asked that question many times, and that question requires one to go around it before one really avoids it.

I believe it is a relatively new phenomenon that art works are referred to as successful or unsuccessful. And success would mean, in today’s arts, media attention. I understand why you ask this question if one works, as I do, with overt political topics as the repercussions it had would tend to be in sync with whether it had hit a sore spot.

I’m a bit uncomfortable with that because it means that if, for some reason, and there are many accidental reasons, something is being picked up by the media or is overshadowed by something at that very time that is absorbing everybody’s attention. That is: if it doesn’t get picked up then therefore it was a bad work and something that for sensational reasons is being bandied about therefore is a good one, a successful one.

So I would rather not think in those terms because these are unweighables; it becomes too much of a prisoner of media attention. And, as we know from history, things that were not paid attention to are all of a sudden discovered, are sensational.

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